![]() What saves Pac-Man World Re-Pac from seeming entirely devoid of fresh ideas is the game’s boss fights and special stages. ![]() It doesn’t help matters that Pac-Man’s ground-pound uses the same buttons as a double-jump, so that those with platformer muscle memory will find themselves constantly hitting the floor, or falling down holes along the way. The first levels maintain a breezy sense of colour and fun, but even hours into the game, the repetition of fruit-finding and back-tracking wears thin. If you miss any collectible, you’ll need to hop in and complete the entire level again – a process that encourages unfortunate tedium in gameplay. If you pull off a tricky jump, the satisfaction may be only momentarily as the game asks you to continuously loop back around, and around again, to find every fruit and unlock every cage. If you find all the collectibles and unlock every stage, you can enter bonus rounds to win more points.īut that requires a lot of backtracking – sometimes, through entire 15-minute levels, at the risk of Pac-Man’s health and new enemy encounters. As mentioned, levels are fairly linear – but if you want to find every collectible along your path, you’ll need to grab special fruits hidden around each stage, and then backtrack to find a cage that can be opened with that fruit, revealing more collectibles – like the letters ‘P’ ‘A’ ‘C’ ‘M’ ‘A’ ‘N’. In recreating the entire adventure from scratch, new developer Now Production has injected the action with a renewed sense of life – fountains ooze and fall gloriously, hit boxes are neat and tidy, and environments shine brilliantly – but the basic combat and level design make the entire experience feel bland – particularly without the aid of nostalgia.īacktracking is the main feature that holds Pac-Man World back from excellence. The limitations of this era are clear in every timing-based obstacle and challenge, with the game’s remastering only capable of freshening up the colours and atmosphere of the original tale. The first world, which consists of four pirate-themed levels, sets a fairly basic, linear tone for the entire game – a natural consequence of Pac-Man World being a PS1 classic. These are deployed to jump on floating platforms, swim through spike-filled rivers, and sail past great pits – each more dangerous than the last. Pac-Man uses a range of attacks to traverse these levels – a Sonic-like spin-dash, an energy shooter, and a butt-first ground-pound. Pac-Man World kicks off with a brief introductory cutscene featuring the noted imposters, and then sends players into a home world littered with challenging levels, each themed around a certain genre – Space, Ruins, Carnival, Ghost etc. Thankfully, the brief family kidnapping only really serves as a loose narrative to keep Pac-Man searching through individual worlds, and it isn’t long before players are thrust into the Ms. Literally, who is this? (Image: Bandai Namco) ![]() A minor foible, but one that should certainly be noted. The result of this legal battle is that Pac-Man World Re-Pac is technically a solid remaster of a niche 1990s-era platformer – but one that also erases Pac-Man’s entire family tree. Pac-Man, who’s since been caught up in a legal rights battle that has prevented her use in modern games. Instead, Pac-Man was working to save his real wife, Ms. In the original Pac-Man World, these imposters were not present. When they, along with Pac-Man’s closest friends, are kidnapped by the evil forces of Toc-Man, he seems devastated by their loss – and sets off on a grand platformer quest to save them. In Pac-Man World Re-Pac, a remaster of the original 1999 game Pac-Man World, he seemingly holds a party for these interlopers, celebrating with cake and balloons. His baby is gone, too – replaced by an imposter wearing a pink flower crown. Pac-Man’s wife has gone missing, and he doesn’t seem to care.
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